Monday, March 30, 2015

Week Eleven: Gaming and Narrative

Here are the links that Jake Porterfield and Melina Perez have curated for this week's class. There are games to play ideas for topics and some general notes dispersed throughout. Let me know if you have suggestions, additions etc...  

Writing Assignment: Write a review of one of the games you have played for this week. What should be in your review? How personal, how impersonal should it be? How focused should your review be and what perspective do you have to offer as a reviewer of games?

Things to Play: games listed are free unless otherwise specified

Interesting and innovative narrative experience: Gravity Bone download from Blendo Games Site

Download Narbacular drop, the game whose mechanic inspired Portal.


The Old Tree a short free-to-play cinematic puzzle game about a newborn alien baby. (Requires Steam)

Thomas Was Alone play the demo here the full game Costs 10 Dollars

I Saw her standing there, a simple love story about a boy and a girl who is a zombie (play in-browser)

Catlateral Damage you are a cat, knock things over (play in browser)


Coma (play in browser)

 Depression Quest not a traditionally “fun” gaming experience but it explores what can be done with the medium

Cube Slam weird, surreal 3d pong (play in browser)

Pandemic 2 You are a disease, infect the world (play in browser)

DOOM Experience the original shooty monster game (play in browser)

Gods Will be Watching, a minimalistic point and click thriller that presents complex moral choices play the demo, the full game on steam Costs 10 Dollars

Superhot, a unique take on fps mechanics, play the prototype

Winter Walk for Android

Super Monsters Ate my Condo, fun action puzzle game developed by Adult Swim, available on Apple devices and in the Google store (mostly included because of the title)

Spaceteam, A cooperative shouting game for phones and tablets. Available on Apple devices and in the Google Store

Mountain is difficult to describe so I won’t try. Made by the artist responsible for designing the videogame in the movie Her, Costs 1 dollar.

80 Days a unique, substantive and addictive mobile experience, well worth checking out, Costs 5 Dollars

Year Walk, Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure, Available on Steam Costs 6 Dollars


One Chance - you have 6 days to find a cure that will wipe out the human race.

Haunt the House - you're a little ghost that needs to scare all the people in the house. Also an App.

Plug and Play - a surreal interactive animation. $2.99

Moonbase Alpha - Free on Steam

Chivalry
Limbo
Bastion
Journey
Shadow of the Colossus


No Man's Sky, a game getting a lot of recognition for it's countless number of planets.

Japanese Gaming we should hit more of the controversial aspects of it, too. Such as the censorship and some that have been localized and the ones that haven't.

Hatsune Miku Project Diva - since it's after the class on anime and manga, it's a good transition. A rhythm game based on the popular idol.

Dating Sims - Hatoful Beautiful, Conception 2, DMMD

Visual Novels - Zero Escape, Ace Attorney, Professor Layton


RPGs - Fire Emblem, Disgaea, Atelier series, Persona (or Shin Megami Tensei in general)

Themes in Drakengard / Nier

I know Egoraptor did a few lengthy videos discussing the difference in games from their originals. Normally dealing with how they are dumbed down.

Sequelitis Megaman & Legend of Zelda

The Rise of Horror Games

Outlast
PT
Five Nights At Freddy's
Alien: Isolation
Hektor

Movie Games - How game mechanics have been lees about gameplay and more on the story, and sometimes graphics.

The Order 1886 (controversial because of game length)
The Last Of Us (has gameplay)
Heavy Rain
Beyond Two Souls (blockbuster actors)
Life is Strange
Until Dawn

Videos: Videogame related stuff to watch (that aren’t Let’s Plays)

Leo Wichtowski’s on the fuzzy definition of what makes a game a game. The rest of his videos are also brilliant, hilarious and occasionally weirdly moving.






Read/Listen to Developers speak about things:


Extended Interview with the delightful Tim Schafer of Double Fine (creator of such games as Grim Fandango, Full Throttle and Psychonauts)

An interview with Peter Molyneux designer of the Fable series, on his (failed) kick-starter project Godus. Molyneux is widely known in the gaming world for his unbridled enthusiasm and creativity, but also for generating cosmological sized expectations for his games that the finished product rarely lives up to. None-the less he has some fascinating insights on Kick-starter culture and the future of gaming.

John Carmack Rambling about the Oculus for 90 minutes at Oculus Connect 2014 a long video, but worth a look if you’re at all interested in what one of the most brilliant technical minds in gaming has to say about virtual reality.

Games and gaming trends you should probably be aware of:

Franchise Gaming- The McDonalds of gaming, churned out on a regular basis with a varying degree of innovation year to year. Worth examining the cultural assumptions posited by these annual experiences. What makes people keep coming back to these franchises? Is it just familiarity (like a McDonalds Hamburger) or is their some other force; cultural, social or economic that drives their popularity?

Call of Duty and similar gritty first person war games are often accused of promoting jingoistic attitudes and distinctly Western Militaristic point of view. (See Spec Ops the Line for it’s largely successful ideological counterpoint)

Battlefield

Assassin’s Creed- actually examines the franchise phenomenon and the idea of history turned-mass entertainment in a very meta and curious way in the later games.

Madden/FIFA, still a thing

Halo

GTA- a biting satire of consumer culture, violence and class in modern America or a crass and misogynistic, male crime power-fantasy? (Tonal inconsistencies in GTA 5, is it a cartoon or a gritty crime drama?)

Remember Guitar Hero? What happens when an intellectual property is horrendously mis-managed i.e. bled dry. The danger of the franchise

The Japanese gaming world- despite producing some of the most innovate and medium-defining properties recent trends suggests that the Japanese gaming industry has fallen on a period of creative stagnation. Japanese developers atre staring to incorporate elements from western developers into traditional Japanese game structures. What does this mean for the future of Japanese games? Is this the start of a more pluralistic global game development community? Also worth discussing the influence of Nintendo not just on videogames but also on global popular culture, they are in some respects “The Disney of the East.”.

Mario

Dragon Quest

Monster Hunter   

Final Fantasy

Resident Evil

Silent Hill

Metal Gear
…. Etc.  

Games as Educational tools, “Lego-Set” games- these are games that don’t offer a singular experience so much as they give you the tools and an open environment to explore creative solutions in a variety of scenarios.

Learning to Code with Minecraft the Minecraft phenomenon is really a topic unto itself however educators are learning to use Minecraft as a platform to explore new ways of teaching.



Kerbal Space Program, one of the few games where completing in-game objectives may actually qualify you for a position at NASA. Kerbal Space Program As Played By A Real Astronaut.

Little Big Planet

Total War Series

Age of Empires (a childhood favorite)

Civilization

Besiege

Simulators for every topic imaginable, most notably Train and Farm Simulator

Games with Something to Say

Paper’s Please

This War of Mine

Gone Home, one of many recent first person, non-shooters

Spec Ops the Line

The Binding of Isaac

Papo & Yo

Hotline Miami

The Wolf Among Us, and other recent Telltale games

Among the Sleep

Kentucky Rout Zero

Crowd Source Success Stories/Digital distribution platforms; is digital distribution a viable long-term solution for indie developers, what is the eventual outcome of digital distribution? Does it spell the end for traditional console platforms? What does the popularity of digital distribution say about the way modern consumers demand and consume content from developers?

Steam/Steam Greenlight


Minecraft was self-published

The Hardcore Games Revival-Tried of the recent trends in gaming like intuitive user interfaces, edifying game design and linear difficulty progression? Then these throwbacks to the golden days of real games are for you! (*Authors note all the games in this section are actually very well designed though they do lack some of the accessibility of their more commercially successful “mainstream” counterparts)

Dark/Demon Souls The link is to an Honest Trailers, but I think the video gives an excellent overview of the hardcore games phenomenon. (Favorite quote “Bugs are just features that make it more extreme!”)

Mega Man (these games are all impossible why does anyone even bother, discuss…)

The Witcher 2, definitely not for the first-time RPG player, also manages a nuanced and adult narrative. Handles sex in a mature fashion and has well-realized female characters. (Good job Poland!)

How to do world building in Videogames Properly (The Portal appreciation corner)

Portal and it’s sequel Portal 2 are a master class in game design, game mechanics and immersive, indirect storytelling via excellent writing and art design.  

The complete Cave Johnson audio diaries, beyond the comedic appeal note the specific character choices the writers make that indirectly informs you of the world (Portal 2 spoilers obviously, but it’s been three years people)


Hardcore Competitive Multiplayer- not really my area of expertise but I just wanted to acknowledge that these kinds of games are hugely popular and represents a very dedicated and diverse fan base.

DOTA and other MOBAs

Counterstrike

Starcraft

“Comedy Games”- Do modern games take themselves too seriously? These developers seem to think so. The recent indie game boom enabled by digital distribution has created a flood of mid-to low budget games hat are frankly far too dumb to have ever been funded by a major publisher.    

Goat Simulator

Surgeon Simulator

Bread Simulator  

Octodad Deadliest Catch


Let's Plays

PewdiePie - The biggest LetsPlayers and how he made a career on it

Sunday, March 22, 2015

Week Ten: Anime and Manga

Watching Assignment: Rachel is this week's guest curator. She has the following list of suggestions for Anime series and anime feature films that you should watch.


Here's the list: 

Personal Favorites:

-Revolutionary Girl Utena
-Fullmetal Alchemist: Brotherhood
-Space Dandy
-Akame ga Kill
-Zetman
-Samurai Champloo
-The Eccentric Family
-Tiger and Bunny
-Cute High Earth Defense Club Love!
-Mushi-Shi
-Monster
-Trinity Blood
-Steins’ Gate
-Welcome to the N.H.K.
-Sword Art Online
-Junjo Romantica (BE WARNED--IT’S YAOI)
-Loveless (MORE YAOI)


Most Important Movies to Watch:

-Perfect Blue
-Paprika
-Wolf Children
-Summer Wars
-HAL
-Whisper of the Heart
-Tokyo Magnitude 8
-The Princess and the Pilot
-Evangelion 1.0: You Are Not Alone

Other Movies worth watching

 -In the Forest of the Fireflies (or known as To The Forest of Firefly Lights)
-Children Who Chase Lost Voices
-A Letter to Momo
-Akira
-Pokemon: The First Movie
-Sword of the Stranger


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Episodes we’ll be watching in class (My most recent watches):

Psycho Pass Ep.1
Parasyte the Maxim Ep. 1
Beyond the Boundary Ep. 1

Cute High Earth Defense Club Love! Ep. 1

To watch these you can go to 
where you can join on the basis of trial membership
or some are available on HULU or if you want to enter the gray zone you can try

You should look at WatchCartoonOnline anyway just to look at what it is offering which is an interesting mix that conflates anime and american animation.

Writing Assignment: After this week's class session write a blog post in which you discuss the importance or lack of importance for young artists to know and understand manga/anime style and representation. What do you think and why? Can you cite specific examples to support your position? You man choose to advance an appreciation of a specific anime or manga series or work as the main part of your argument.

Thursday, March 12, 2015

Week Nine: New Comics

This week we will be reading a number of recent issues of several new comics series. All these series have been receiving attention from reviewers and represent a number of ways in which comics have been expanding audiences and exploring new subject matter. I have also included a few recent classic longer form comics on the resource page and here are some links to a few recent online web comics that have garnered critical interest.

Bad Machinery by John Allison starts from 2009. Several adventures available here.

Hip Hop Family Tree by Ed Piskor is a blog comic being collected now by Fantagraphics for print. It has become an excellent popular culture history of hip hop .

Meg, Mogg and Owl by Simon Hanselman is a weekly comic with a unnatural supernatural millennial slant. Site can be tricky to navigate try starting as close to the beginning, last May, 

Oyster War or Hell on the Half-Shell is a recently completed webcomic of 128 pages by  Ben Towle. You can read the whole thing here.

Kate Beaton issued a new sketch comic online this year called Ducks which is autobiographical and more long form; read it here.

Here is a link to Drax Tran-Caffee's web comic Failing Sky. Panel to panel format with very well-drawn panels that you have to explore to understand the narrative which is multi-threaded.

A good blog for young artists who want insight into the life of making comics is the blog of Gabriel Bá and Fábio Moon. It shows the importance of the blog in helping support a career position. 


One of the important factors that has shifted the situation of comics in the last few years has been the acknowledgement of the changing demographics of readership that now includes female readers in more or less equal proportion to males. Current comics readership may even be more female than male if we include popular shojo manga series, for example, in our measurements. This changing demographic, or at least the changing perception of it, has meant increasing opportunities for women in all areas of comics production and and increasing importance given to storytelling designed to capture female interest. 

Here, for example, is a link to a recent article on several important women doing comics in a main stream media outlet.

Reading Assignment: Please read as many series as you can among those posted on the course resource page. Alternatively, you can also read a series you have been wanting to read and post your appreciation of that series. 

Writing Assignment: Please post to your blog before coming to class an appreciation of one of the series you have read for this week. Make your appreciation as in-depth as you can.



Tuesday, March 3, 2015

Week Eight: Travels in the Disneyverse

Disneyland...Disney World....its a Disneyverse. This week we will consider some of the salient traits of what constitutes the disney narrative space in all its variety of productions. Before coming to class please view Mary Poppins (1964) and Saving Mr. Banks (2013).  We will be watching Escape From Tomorrow in class and discussing the nature of the Disneyverse as a world-building environment. 

We will also be evaluating the class at the mid-term and discussing plans for the forth-coming class curated session on Anime and Manga.

Written Assignments:

This week. Please complete and post your take on a specific Disney film or other production. Categorize it and provide other examples that illustrate the pattern you have discerned. Write some appreciations of the examples. 

In two weeks: Please read some of the examples of recent comics on the course resource page. Choose one of the titles your have read, categorize  it, collect some similar items that demonstrate the pattern you are observing. Write an appreciation of the title around which you have focused your discussion.